Zero Gravity Proto

A mostly empty boxy room with the default UDK blue-and-grey checkerboard texture. Inside are a couple of floating crates.

This was my first attempt at prototyping zero gravity movement in a 3D environment. You can read my postmortem on it here.

Time3 Weeks
Team1
RoleDesigner/Programmer
TechnologiesUnreal Development Kit
Completion Date27 July 2011

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