Raney2

Screenshot of "Raney2" shader demo showing a normal map texture being distorted by Simplex (Perlin) noise.

During the first Music Video(game) Jam, I decided to finally learn how to write shaders. I was hoping to make a game if I could as well, but I ran out of time. What I wound up with was a playable shader demo set to music.

 

 

 

Animated GIF of "Raney2" shader demo showing a normal map texture being distorted by Simplex (Perlin) noise, with a moving color distortion effect as a sort of negative light passes by it, darkening the colors and making the blues and pinks shift to greens and reds.

EventMusic Video(game) Jam 2014
Time1 week
Team1
RoleProgrammer
TechnologiesUnity, ShaderLab, Cg
Completion Date18 January 2015

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