Vega Strike

Screenshot of "Vega Strike" showing an Aera Ariston spacecraft, with a forked, chevron-shaped front and a pair of fins splitting off from the back, firing an array of ten energy beam weapons. It's in front of an earth-like planet.

Vega Strike is an open source, open world space simulator game in the vein of Wing Commander: Privateer. I joined the project in the mid-aughts and helped with a variety of tasks including technical art and ship implementation, writing documentation, and testing the game. I also created my own mod for the game called Elite Strike with the help of the artist Szilárd Bálint, which was a fan game based on Frontier: Elite II.

TimeSeveral years off and on
RoleModder, Technical Artist, Technical Writer, QA
TechnologiesCustom Engine, The GIMP, Wings 3D
Completion Date01 January 2006
Screenshot of "Vega Strike" showing a trimaran-esque human spacecraft with three engines and stabilizer fins flying by a space station with 5 docking bays protruding on arms from a central core. A large cargo frigate is seen off in the distance. Screenshot of "Vega Strike" showing a spacecraft approaching an activated "Jump Point", a wormhole extending in a giant red double conical vortex protruding from a wireframe torus. Screenshot of "Vega Strike" showing a human spacecraft crusing past an earth-like planet, it's vaguely in the shape of a squat, chevron-shaped aircraft with large wings and double stabilizer fins at the back.

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